![]() Mods and games have control over whether these effects can be enabled on the client. Post-processing also improves the performance of tone mapping and allows for settings like saturation adjustment. This pipeline will allow for new effects to be implemented in the future, such as depth-of-field and volumetric lighting (god rays). Minetest now has a post-processing pipeline, with support for Bloom and Dynamic Exposure. ![]() Post-processing: Bloom and Dynamic Exposure Improved Long-range Performance on Modern Gaming Hardware.Post-processing: Bloom and Dynamic Exposure.Run the executable found in the bin/ folder. Submit an issue for anything you're missing, or get the source code and dig into it yourself.Įxtract the zip package somewhere. The engine is open source and transparently developed.You can find help with any problems on our forums or IRC channels.There are over 1,000 open source mods on our forums which are ready to be used, adapted or learned from.Publish your mods on the forums, and contribute to others' mods. Use the same Lua API to make mods for any Minetest-based game.No need to worry about tricky voxel rendering or networking instead, write scripts to add items and control game play. Create your own voxel game using our Lua API. ![]()
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